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For pickaxes in particular, many blocks require a minimum tier for you to collect them: Wooden pickaxe s can collect stone and coal ore , but iron ore requires at least a stone pickaxe , and more advanced ores again, unlikely on your first day require at least an iron pickaxe. Gold is a special case; it probably isn't relevant for your first day, but don't make gold tools, swords, or armor — they are weak and fragile.

If you happen to find golden items in chests, you can use them as long as they last. Once you have sticks, the Recipe Book for the crafting table includes recipes for the wooden tools. The wooden pickaxe lets you harvest cobblestone, and once you have that, you get the recipes for stone tools.

Later, iron or gold ingots, and diamonds, likewise appear in the recipes for those tiers. That said, all the recipes for each tool follow similar patterns, making a little picture of the tool in the crafting grid, and different tiers vary only in the material used.

For wooden tools, any combination of planks can be used. If you can't immediately find stone, you might want to make other tools out of wood; once you upgrade to stone or iron, you can always use the wooden tools for furnace fuel.

Be thrifty with your first few iron ingots. The "Second Day" tutorial has more information, but briefly, the most important things to make first are a shield, an iron pickaxe, and a bucket.

After that you can move on to an iron sword, other tools, and eventually iron armor. Here are the recipes for the first three tiers of pickaxe, followed by the stone and iron versions of the other tools and swords:.

This guide deals only with the very beginning of the game, but here are a few words on the shape of the game as a whole. For example, making a wooden pickaxe lets you mine stone to make a stone pickaxe and a furnace; this in turn lets you mine and smelt iron ore; the iron pickaxe lets you mine diamonds, and then a diamond pickaxe lets you mine any block that can be mined. Similarly, various crops let you breed different animals, each of which provides different resources over and above "better food".

Various enemy drops likewise each have their uses some more useful than others , and combining various resources from mining, farming and breeding, will let you enchant your equipment.

Collecting and crafting various materials also lets you build with them; even beyond the practical factors of secure bases and farms, building your own structures is a big part of the game experience.

Progression beyond the Overworld is fairly limited: Eventually you can build a Nether portal to reach the Nether , where you can get materials for more complex crafting, the resources to brew potions, and the very top tier of tools and armor. The Nether materials also let you reach the End dimension, where you must defeat the Ender Dragon the only mandatory boss ; this unlocks the outer End Islands, where you can get an elytra that lets you fly, and shulker boxes for more storage.

There are also two optional bosses: the Elder Guardians in the Overworld oceans, and the Wither , which is summoned with Nether materials. As the first day begins, you need to collect logs. First, you should look around for tree s , and go toward any you find, and break their trunks by "punching wood" as discussed above. You need to collect at least logs for your first round of tools and items you need immediately. You should make more a little later, but a few tools now make collecting more wood go much more quickly.

As discussed above, the first thing to make is a crafting table , followed by a few stick s. The first tool you should craft is a wooden pickaxe 3 planks in the top 3 slots, and 2 stick s down from the middle plank. Crafting other wooden tools is not recommended, as you can quickly get cobblestone and make stone tools.

If any stone blocks are exposed close by, you can mine them with your new pickaxe to collect about 20 blocks of cobblestone. This is the amount you need to create every basic tool needed for this tutorial: a stone sword , pickaxe , axe , shovel and a furnace. If you are efficiency minded, just mine 3 blocks of stone with your wooden pickaxe, immediately make a stone pickaxe and mine the rest of the stone with it, as it is about twice as fast. While you're doing this, keep an eye out for coal ore , and mine any you find.

Depending on the position of the stone blocks, mining them might well make you a mini-cave to spend the night in, otherwise keep an eye out for possible places to lair up. Once you have a stone axe , you should try to get more logs as time allows; extra logs are useful in many ways, such as building, crafting, securing your base and much more.

If you have difficulty finding coal, you definitely want an extra dozen or more logs to make charcoal! Optional goals: While you're doing this, break any tall grass you pass and collect any seeds that drop but don't waste time on this , and once you've got a sword or an axe , kill whatever food animals you pass, especially sheep up to 3 of them , collecting whatever they drop. Not all animals are food animals: Only pig s , sheep , cow s , chicken s and rabbit s drop meat.

Horse s , llama s , fox es , wolves , cat s and bee s are all best left alone for now. Don't spend too much time chasing down animals though: a few pieces of meat are plenty, and for wool, you only need 3 pieces of the same color.

If you happen to spot some iron ore , wait until you've got your stone pickaxe , and then mine that too. If you are next to a river or an ocean , you might want to get some fish for food. Cod and salmon are some of the best food sources in the game, and new fish reappear soon after you killed some or even all of them, so you don't need to worry about preserving them for future breeding they can't be bred anyway.

While in water, you can still use W A S D to move around, but your movements are much slower than on land. Remember to always watch the oxygen bar above your hunger bar, as when all bubbles are gone, you start taking drowning damage. Cod and salmon can be easily killed with a swipe of a sword. After this tiny fishing trip, remember to cook your fish in a furnace , so you get cooked cod and cooked salmon.

By the time you've done this, sunset is likely imminent or in the past. If you're really ahead of the game, you might take a moment to hoe some grass or dirt next to a river or pond, and plant seeds to get a head start on wheat. Place a torch near these so they can grow overnight. But at that point, it's time to finish for the day: Head for cover, and either prepare a cave as your first night's lair, or make a mini-house.

If you were able to make a bed , you don't strictly need a shelter, it's better to have it someplace safe where you can leave it be, but you can also just find an open space to place it.

Either way, use the bed as soon as you can. For most players, the first night is time to set up your crafting table and furnace, cook your meat and perhaps some logs for charcoal, and maybe craft a few things for the next day. If you managed to pick up some iron ore, smelt that too, and consult the "second day" tutorial for what to make with it. If you've settled into a cave, you might want to mine overnight to look for coal or iron ore, but don't go too deep because you want to get an early start for the next day.

If you managed to get wool for a bed, you also have the option of just skipping the night; if you managed to make yourself too hungry or hurt, or didn't get much in the way of other resources, that might be a good idea. At night time, the primary danger is hostile mobs monsters that spawn only in the dark. These include zombie s , skeleton s , spider s , creeper s , and more. All of these are good reasons to stay put in a well-lit shelter.

But if you are really seeking adventure, you could always arm yourself with a sword or an axe and fight some monsters. While you might be able to get some materials for further crafting, it is dangerous, and if you die, all of your items and experience levels drop where you died, and you respawn at your bed or at your world spawn if you don't have one. So a good idea before adventuring out is to sleep on the bed and leave it, or right click on the bed during the day.

When you see "Respawn point set" in the chat message, you can be sure that you respawn in your base next to the bed after dying, instead of in the wild where you first spawned next to a bunch of monsters. However, most of the monsters you can fight at this point either burn zombies and skeletons or become less dangerous spiders when morning comes, and it is easier to fight them later when you have better equipment.

If you must fight monsters this early, be especially wary of skeletons; in the open their arrows can easily get your health quite low or even kill you at a distance, and if they're in the water or on higher ground, it's unlikely you can reach them before being killed at this stage. If you happen to see any of the more powerful monsters, keep well away from them: At this point, an enderman , a witch , or even a creeper can kill you easily. If you are repeatedly being killed too ambitious, a monster got into your shelter, or you didn't manage to make a shelter , you can always dig a three-block deep hole, cover it up and hide there.

However, consider that because this is the first day, you don't actually lose much when you die except for what has already been gathered that day , so if you do end up being killed you can just tough it out until dawn and start again. Keep on practicing killing mobs until you get the hang of it. If you're completely desperate, you can consider switching to "peaceful difficulty ", which causes all the monsters to disappear until you switch back. As noted above, you should really want to find or make some kind of shelter before your first night, to avoid being killed.

The "Shelters" article linked above gives a lot of suggestions for emergency shelters and more advanced ideas, but it only takes a little thinking ahead to manage a decent shelter for the first night.

As you move around collecting logs and so on, look at the landscape for potential homes. Easiest if you can find it is a small cave with a single entrance that you can wall or fence off. If it's not quite ideal, consider if you can fix it quickly — say, fencing off a back door to deeper caves. If you don't have a cave, you may be able to make one, by digging into a mountainside or even roofing over a small valley. If instead, you have wide, flat space, then go ahead and build a small house.

In all cases:. Monsters can't spawn within 24 blocks of you, but huddling in the dark is no fun — and when you do leave your home, you don't want to come back to find a monster has spawned or moved in.

The usual way to fend of monster spawning is by light -- daylight or artificial. So, before night falls, you need to light up your space, and at this point, the light source you have is torches. The power of torches has been sharply increased in recent versions of the game; as of version 1.

This light stretches for 13 spaces of taxicab distance ; each square east, west, north south, up, and down, counts independently. This if you have a torch at head height at one corner of a large room, the safe area will stretch 6 spaces diagonally on the floor one space downward from the torch. On a hill, the light can stretch 4 blocks diagonally and up- or down-hill. Most solid blocks will also block light -- light can often travel around blocks, but any detour counts against its range.

Before 1. That range is in taxicab distance , with each square east, west, north south, up and down counting independently. Accordingly, the safe zone only runs 3 spaces or so diagonally, and steps up or down can shorten it further. Even outside the safe zone, having some light sharply reduces the chance of monsters spawning depending on how much light , but it's better to use enough torches to keep your whole home well-lit.

If you have extra torches after that, try to light some space outside your home or at least the entrance too, to push back the area where monsters are likely to spawn. Once you have tools and shelter, your next priority is food. Hunger takes a while to hit, so it shouldn't be a problem on your first day, but you should try to pick up some food for when it does, just so you don't get into an emergency situation. Just killing a few animals and cooking their meat will certainly tide you over for long enough to make more permanent arrangements.

The occasional apple or sweet berries can help a bit, but mind those damage-dealing bushes! Making a crude wheat farm early on break tall grass for seeds, hoe grass blocks next to existing water, plant seeds in your new farmland is listed as an optional objective, but if you can pull it off your first day, it gives you a definite head start on the game.

Having wheat gives you more options: Harvested wheat can be used to make bread , or to capture and breed sheep and cow s , and extra seeds can similarly be used to capture and breed chicken s. The primary drain on hunger is from healing damage, and for quite some time, eating is your only way to heal damage!

Fighting even before healing damage , sprinting, and jumping are also energy-intensive. Be careful about going uphill with auto-jump! You have a little grace period see " saturation " when starting the game and after eating, but when that's exhausted, your food bar starts rippling. At this point, healing damage, or getting too athletic, starts to drain your hunger bar.

You can't actually starve to death unless you're in Hard difficulty, but you are still quite vulnerable. You do not lose hunger at all in Peaceful mode. See the Second Day guide for slightly more detail, or the Hunger page for the whole story. Walking at normal speed does not use up food neither does sneaking. Neither does crafting, and even mining and placing blocks use only a tiny amount per block.

There are also a few items you technically can eat, but shouldn't. Eating a spider eye outright poison s you, and eating a pufferfish poisons you badly. If you can manage to kill a couple or more spider s , you may get a couple of pieces of string, which lets you craft a fishing rod.

This is a perpetual source of food if you have water nearby. Cooked cod and cooked salmon are both good food items, replenishing both the hunger and saturation levels. Now, if you are next to a river or an ocean , you can just jump into the water and kill some of the fish You do not need bait of any kind, but the fishing rod will eventually wear out. A player begins the game standing in a landscape somewhere. This is the general area in which a player reappears respawns upon death. If you have slept in a bed and the bed's still there you respawn next to that.

This is the start of a new Minecraft world. This tutorial is intended to teach you the skills needed to survive in this world and eventually be able to do just about anything you desire.

You can do the different sections below in any order you desire, but many sections require you to first complete other tasks first. The tasks listed on this page except those noted as optional should all be completed before moving on to the second day tutorial , even if it takes you multiple days to complete all of the tutorials.

No matter what, your goal for the first day should be creating a bed or shelter so you can survive the night. The other tasks are also very important and can all be completed along with the main objectives while leaving you with extra time. See the first section of this guide for information about controls and getting around in the world.

You need to master those skills in order to complete the following tasks. Again, the game starts at noon, and you have 10 minutes of game time before nightfall.

Your overarching goal here is to acquire basic equipment and a simple shelter in that time. You do have some time to practice your basic skills and learn about your inventory, but don't take too much time at that. If night falls and you still don't have any shelter or basic equipment, it is fair for your first game to switch the game to Peaceful mode for the night.

While following the steps below, break any tall grass you see and collect any seeds that drop. They become useful later. In fact, collect any loose items you come across; almost everything can be potentially useful. Also keep an eye out for orange pumpkin blocks and if you happen to be in a jungle green melon blocks. If you find any, break some of them and take the results with you for later farming.

Also watch out for sweet berry bushes. The Minecraft world is divided into different areas called " biomes ". Different biomes contain different blocks and plants and change how the land is shaped. There is an advancement that includes finding all the biomes; this is better explained on the advancements page. Biomes affect you, especially at the beginning of the game, but you need not worry about specific biomes until you have learned how to play the game.

If you are curious, you may want to read more about biomes on the biomes page. That said, there are a few cases you should worry about:. If you see houses and other buildings nearby, this is not exactly a biome, but it means that you are near a village , which is a good thing. In fact, a village lets you skip past much of the first and second-day activities due to ready-made shelter and beds but it requires a bit of care.

It's worth exploring the village and looting any chests you find; if you happen to find any emeralds, you might even be able to buy some useful items from the villagers. Besides providing equipment, food and other resources, a village also lets you collect the seeds for all four of the basic crops up front, from their farms, and you can also take one of their beds with you when you leave. You can even grab a few blocks of wood or stone from their houses, but try not to damage the village too much -- your best bet may be to disassemble one of the smaller houses and move its bed to one of the intact houses.

Don't bother doing this in a desert village, the sandstone is pretty but fragile, and you can't make tools out of it.

If you see an iron golem trundling around, be careful — If you attack it or the villagers, it becomes hostile to you! Right-click use on the villagers to open the trading interface. Do not left-click attack on them as they become upset, raising their prices As you originally encounter them, villagers can sell useful early-game items like iron tools, armor and weapons, but remember that eventually you can mine for your own iron and such.

Don't bother buying stone tools unless you're in a desert, and maybe not even then. You can also harvest wheat and vegetables from village farms, but be sure to replant them afterwards, they don't look like much newly planted, but they grow back over time. You can even sell the crops you harvested back to the farmers. You can also harvest any hay bales from the vicinity and craft them back into wheat, and sell the wheat to any farmer you find or make bread out of it for yourself.

Any time you are near a village, you must sleep in one of their beds overnight, as soon as night falls. Trying to stay up overnight can expose the village to attacks by monsters, which can easily wipe out the villagers.

It's okay if a villager has already claimed the bed — trying to use the bed the first time simply kicks the villager out, and then you can use the bed again for yourself. If you have a village, you should probably travel some distance from it say, fifty or a hundred or so blocks from the edge to make your own lair, to avoid having monsters appear overnight due to your presence.

If monsters such as illagers do appear during the day, your best bet at this point is to ring one of the bells in the village, and hope that the village's iron golem can deal with the invasion.

This functionally makes the game easier or harder to play. Once you have found a couple trees, use your fist to punch them and collect the wood that drops. To harvest resources, hold down the left mouse button until the cracks in the block cause it to break. Once the block breaks, you can walk near it to automatically place the item in your inventory.

Keep punching trees until you have gathered 10 pieces of wood. Now that you finished gathering wood, start looking for a place to build your night-one shelter. Keep in mind that your night-one shelter should be a simple covering designed to keep monsters out. High up areas on top of mountains are usually a good pace to build, but anywhere will do. When you place wood into the crafting squares, each piece of wood can be turned into 4 wooden planks.

Use the wood blocks you gathered to create 24 wooden planks. Now that you have wooden planks, you can build your first crafting table. Crafting tables are the workbenches by which you will build most tools and items in Minecraft, so be sure to place it in an accessible location.

Once your crafting table is placed, you can open it right-click it to reveal a 3x3 crafting grid, similar to the one in your inventory. Sticks are required to build tools, so place two wooden planks in the crafting grid, one on top of the other.

Use 6 of your wooden planks to create 12 sticks. A Nether Hub should make you feel safe to travel for long periods in the Nether, but there's also no reason for it not to look fantastic, like the above hub designed by YouTuber "Kemit".

A storage room is just about the most practical build you could ever make. It's all about practicality, about organising your things so that you always know exactly where to go to find what you're looking for.

Minecraft gives you lots of tools like signs and item frames to help with such a build, and if you're putting in that much effort then you might as well make the place look nice!

Check out the lovely storage room build above by YouTuber "TheMythicalSausage" and let yourself be inspired. If you're a Creative Mode player or team of players who is looking for a truly colossal building project, then one of the most satisfying and incredible things you can make is a full-size fantasy village or town.

The above build is a recreation of the town Orario from the DanMachi series, and it was created by the "Varuna" design team.

As builds go, it doesn't get much more breathtaking, does it? Parks and nature reserves are some of my very favourite places to go in the real world, and both places make for great building projects in Minecraft. If you're tiring of big blocky creations and you're looking for a more landscape-oriented build, then a nature reserve is a chance to create a truly beautiful area of land, and then fill it with foxes , horses , and all other animals you'd like.

Take a look at this video by YouTuber "Keralis" for inspiration. For the game devs and level designers among us, it can be incredibly interesting and rewarding to design a PvP map or arena build in Minecraft, one that is specifically designed for players to fight inside. You have to think not only about how everything will look, but also about whether the sides if there are sides will be balanced, how much cover there is around, whether there are any traps or drops that it's impossible to jump out of, and so on.

And you can make it any size or shape you want. The above build was made by YouTuber "Gamarudo" , and opts for the traditional gladiator arena approach; but you can make a PvP map out of just about anything you want. That wraps up our list of cool Minecraft building ideas!

If you're looking for the perfect world to house your new builds, check out our list of the best Minecraft seeds Alternatively, if you'd like more textures to play around with, be sure to check out our list of the best Minecraft texture packs. Best Owen Gun loadout in Warzone.

The best Genshin Impact Gorou build. Best AS44 loadout in Warzone. Ubisoft have stealth announced a Splinter Cell Remake. Loco Motive is a new point and click murder mystery from Chucklefish. The 25 best non-violent games on PC. If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Hayden Hefford 17 hours ago. Rebecca Jones 18 hours ago.

Hayden Hefford 19 hours ago. Ubisoft have stealth announced a Splinter Cell Remake Fitting, really. Did you know you could achieve some incredibly faithful bunk beds using barrels and trapdoors?

Typface gets creative with interesting combinations of blocks that are easy to come by in survival mode. Minecraft is literally built on little known facts and mechanics that are incredibly fun to explore, and Typface's video explores some building possibilities that are unbelievably easy to achieve.

After some time spent in your world, you will most likely come across a horse you want to befriend to make travelling faster and easier. You might want to give your trusty steed a proper stable to stay in, to keep it safe from mobs. According to this quick video guide by Typface , you only need some hay and wood to get away with a fantastic result.

Honestly, if you have about five minutes to spare while you play, and don't have a stable yet, this is one of the best options in terms of time investment and resource spending. It's hard to come by things that don't make sense in Minecraft.

This water fountain design makes a whole lot of it. Originally designed by YouTube user Minecraft Sekai , and showcased in this video , this beautiful water fountain fits perfectly within most settlement-oriented builds, especially large scale towns. Since build projects of this stance can prove exhaustingly long, building something completely out of stone and water is a nice change of pace from having to gather many different types of resources.

One of the best things to build in Minecraft is your own secret hideout to use as storage for your most treasured belongings. This does require some level of skill and particular materials, however. As you progress through survival, you will be able to craft more expensive block types that can supplement your base.

A great way to spend your valuable resources is on this survival basement with a secret passage designed by Zaypixel. This project is fairly extensive, though by no means impossible to achieve. You can lay the foundations for it and come up with your own decorations for it. Look no further - all the information you could need about House of Ashes is found in this convenient guide, including walkthroughs and collectables.

Francesco Paolo Luisi is a freelance journalist who graduated from Hofstra University with a major in Journalism and a minor in English. He moved to the United States from Italy when he was a teenager, and became the first person in his family to attend and complete college.

He writes about a variety of topics ranging from news to features, and started his career covering local news in New York. He is currently one of the list-writers for TheGamer. House Of Ashes: Complete Guide And Walkthrough Look no further - all the information you could need about House of Ashes is found in this convenient guide, including walkthroughs and collectables.



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