The player takes on the role of Eivor Varinsdottir ,a Viking raider, as they lead their fellow Vikings against the Anglo-Saxon kingdoms. The variety of weapons available to the player has been expanded to include weapons such as flails and greatswords.
Combat has been changed to allow dual-wielding of almost any weapon, including shields, and every piece of gear that the player collects is unique. There is more focus on the stealth aspects for both traversing the game world and in combat. Eivor can feign death, use his raven to distract guards, and can access a hidden blade for near-instantaneous assassinations.
Valhalla has a familiar structure of main story missions and a number of optional side-missions. Not all missions require violent ends, with some that can be resolved through diplomatic means. Player choices through conversation or gameplay options will affect the characters and their political alliances with other non-player characters. Instead, a series of tunnel networks throughout the city allows the player to travel to different sectors of the city with ease.
However players will be able to explore the entire city of Rome, and, during story missions, visit the harbor of Naples; a part of Navarre, Spain; Valnerina, Lake of Nevi and present-day Monteriggioni.
The combat system has been modified. Striking first and offensive actions are more deadly in Brotherhood than previous games where counter-attacks were the most efficient. Before, this made the player wait until the AI struck, which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time, as well as introducing the hidden pistol in combat.
Also added and expanded are seizing districts of the city from the Templars. While capturing a district is very similar to Brotherhood, the Templars will send reinforcements to recapture districts, which Ezio must defend using a "tower defense" minigame called den defense, where he controls a group of Assassins from rooftops against several waves of Templar soldiers and siege equipment.
Similar to Brotherhood, initiates can be sent on missions to other regions, eventually wresting control from the Templars, and then using the city to produce a stream of income and new Assassin recruits. All Revelations gameplay and cinematics have S3D support.
Locations in the game included Rhodes, Masyaf, Constantinople and Cappadocia. Inside Constantinople the game will be split in the four districts Constantin, Beyazid, Imperial, and Galata. Multiplayer Multiplayer gameplay also makes a return in Revelations. The mode expands the basics of online modes from Brotherhood with new characters and locations. Players are able to customize their characters' appearance. Matchmaking and game interface are also improved.
Ubisoft says that although this component is returning, the narrative, which is considered more important to the franchise, is an area of greater focus. As players level up in the multiplayer game, they move up in their Abstergo Templar rank and gain access to more information about the company.
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